60 RPS

About the game

60 RPS was created for the Unexpected Game Jam, where the main requirement was to create a game with a twist. In this case, the twist is that whenever you pause the game, you can still move around and use enemies as platforms. The time frame for the game was two weeks, so we were only able to complete a first level and a mini-trial area. Technically speaking, this was an excellent opportunity for me to learn about Unity's new Input System, as well as carefully plan out my assembly definitions for faster compilation. Additionally, I learned more about creating a build pipeline for working with itch.io.