Worlds of Bone

About the game

Worlds of Bone was created for the Beginner's Circle #3 Jam in two weeks. While I don't consider myself a beginner, I helped get a team of beginners together and worked with them to create a game. My official role was lead programmer and project manager, but I wore many hats for this project, including UI design and level layout. I'm most proud of the title screen I designed, which breaks away from the more standard and boring title screens that I have made in the past. The project gave me another opportunity to stretch my project management and organizational skills, and I'm proud of the work that my team completed.